Exterior - the Inn sits a quarter of a Pasang back from the River Vosk in Jorts Ferry, within sight of the Silk Road. The Inn itself is built from stone and heavy lumber, it's outside a form of granite that is in the process of being ground and polished, for a nice smooth look, and to prevent intruders from climbing. There is a dark blue stain on the lumber, and hanging outside is a sign with a red haired kajira with a smile and a fishing pole over her shoulder, proclaiming the place to be the Silk River Inn. The area is forested, lush, though just now trees are beginning to turn yellow and orange with fall. Jorts Ferry is nearly abandoned, but there is a baker down the street, and Robin has a night time job as the light lighter.
Behind the Inn there is a lrge yard, with a barn, and plenty of excersise room for the four kaiila to run, play, stomp urts in a homicidal rage, or whatever suits their fancy. There is an older Tuchuk wagon back there, as well as a a smaller cargo wagon. There are some tarks in a pen, half a dozen slowly chewing Bosk, and a vulo house. Occasionally, one finds a bunch of feathers and a kaiila stomp print, when the kaiila Toska is in an especially bad mood.
Coming through the large wooden doors, you come into a room with the look of a classical pub, a long stained bar, with a great deal of varnished temwood and brass, with a large mirror behind the bar, where a variety of botas will soon be displayed. there is a small stove, exclusivley to heat paga for those of the mood for stronger drink, and below the bar, three loaded crossbows, with a quick pull arrangement. The floor is polished temwood, naked of carpet, at least for now, and there is a large stone fireplace set into the wall, with a spit, and a place to hang a durch oven. Above, the rafters are thick, and there hangs a large steel handileer, hung with many candles, There are tables around, low, where mena nd women may rest, on cusions, and enjoy food, drink, or the company.
Along the walls are tastefully hung weapons. There is an ancient Torv Axe, it's steel lightly rusted, showing it's age. There is a spear from the Red Peoples, a broadsword, with the initals KW on the hilt, and in a special place, a dagger that had almost cost the host of this place his life in a long ago trip into Port Kar. There is also the brass dedication plate to a tarnship, The Herlit's Talon, the brass stained by heat. Behind the bar is a door leading to the kitchen, to the right, near the back, there is a barred door leading to the kajira kennels, to the back left, there is a door leading to a long hallway.
Down the hallway there are a dozen guest rooms, and at the end, a barred stairway, leading upstairs, the resident's quarters, and a large door, leading to the baths. Each guest room contains a bed of furs, a small stove for heat, a barred window, a desk, a wardrobe, and a cabinet. it is basic, comfortable, and a good place to stop for the night. Halfway down the hall is an inset alcove, with two overstuffed chairs, and a kassia table, a place where conversation and the Game may be enjoyed. There is another alcove nearby too, this one with a door. It is mostly empty, save for shelves and a table. This will be the infirmiry when it is stocked.
The Baths are currently a large tiled room, with an empty pool. Amphorri is still working on laying pipes to the hot springs nearby, working with pick, shovel, without his tunic on in the sun. He will cross the hot waters with the cool waters from the river, and thus, the baths will be a pleasing heat, like a earth hottub once functional.
Up the stairs, there are the Resident Quarters. Each of these is twice as large as the guest rooms, the view of the river from their windows. The furnishings, for the most part haven't arrived, coming from Bazi, and from Turia, but there are furs aplenty, shipped in from Torvsland.
The kitchen is large, well furnished, and holds an ample pantry, a large cold room, and cabinets to hold a variety of dishes, pots, and pans. There is a door leading from the kitchen to the yard, capable, as are all the doors to the yard, of being Barred. The kaiila romp, play and hoot at one another when they see someone come out, hoping that dinner has come.
The kajira kennels have a barred door leading to them as well. Like the rest of the resident quarters, these are designed for the saftey of the residents. There are six private kennels, each big enough for two girls if need be, but designed for single occupancy. There are sleeping furs, a small shelf for little possessions, and a fur flap for a measure of privacy.
There are two stairwells leading from the main room. One leading down, one up. First going down. Downstairs, there is a large basement, divided into two rooms. The first contains casks of kalana, and several dozen botas, of new vintage of old. At the end of this room is a heavy temwood door, leading to a slave training and discipline chamber. This will be flushed out as needed, with whatever girl may need such training.
Up the stairs, is a studio apartment, the private chambers of Amphorri, still, for now a work in progress. There are boxes and crates around, furniture stacked in the corner, and a pile of furs near the main window, where he sleeps.